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The basics

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  • Basic concepts

workflows

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  • Typical Workflow
  • Creating Reusable Pieces
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Typical Workflow

1 min read

This section describes the typical workflow in Levelmock—from project creation to exporting a scene—without diving into technical details.

Create / Open Project #

When starting a project, Levelmock imports all available graphic assets. From these assets:

  • An element palette is automatically generated.
  • These elements can be used to create scenes or reusable pieces.

Create / Load Scenes #

Navigate to the left panel and select the Scenes tab. There, you will see a list of existing scenes.

  • Use the Create Scene button to add a new one.
  • Unlike other editors, loading a scene is a manual process: right-click on the scene and select Load.

Once loaded, the scene will appear on the editor’s main canvas.

Drag Elements to the Canvas #

Go to the Palette tab. This tab displays all the project’s graphic assets.

  • Drag and drop images onto the canvas to build your desired composition.
  • This process allows you to quickly assemble the visual structure of the scene.

Save Scene #

To save a scene:

  • Go to the top main menu.
  • Select the Save Scene option.

Export #

To export a scene:

  1. In the top menu, select Export to Gideros.
  2. An interface will open where you can choose which scene to export.
  3. Confirm the export to generate the output files.
Updated on enero 31, 2026

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Table of Contents
  • Create / Open Project
  • Create / Load Scenes
  • Drag Elements to the Canvas
  • Save Scene
  • Export
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