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Introduction

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What is Levelmock? #

Levelmock is a 2D level mockup tool designed primarily for casual games, though it is also capable of creating tile-based levels and maps. Its goal is to streamline the visual design of levels without forcing a specific engine, workflow, or proprietary format upon the user.

Who is it for? #

Levelmock is aimed at solo developers or small teams working with game engines or frameworks that lack integrated visual editors. The core game logic remains the developer’s responsibility; Levelmock focuses exclusively on:

  • Simplifying the design of levels and scenes.
  • Exporting that data into a universal format.

What problem does it solve? #

Levelmock reduces friction in 2D game development by:

  • Allowing development on low-spec hardware.
  • Lowering the entry barrier for new developers.
  • Accelerating the validation of ideas and prototypes.
  • Streamlining the transition from draft to production by simply swapping assets.
  • Enabling the use of spritesheets without requiring additional meta-information.

Additionally:

  • Users can create reusable components.
  • These components can be used to build:
    • Complex scenes.
    • User interfaces (UI).
    • Sprite sequence animations.

What is it NOT trying to do? #

Levelmock does not aim to:

  • Define or generate game logic from within the editor.
  • Impose a proprietary data format.

Exports are handled via JSON in a clear and direct manner, ensuring any developer can consume the data from their own engine or framework.

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