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Typical Workflow

Last Updated: enero 31, 2026

This section describes the typical workflow in Levelmock—from project creation to exporting a scene—without diving into technical details. Create / Open Project When starting a project, Levelmock imports all available graphic assets. From these assets: Create / Load Scenes Navigate to the left panel and select the Scenes tab. There, you will see a list...

Creating Reusable Pieces

Last Updated: enero 31, 2026

Pieces allow you to group and reuse sets of elements that repeat throughout your project. When should you create a Piece? It is best to create a piece when a set of elements with the same characteristics repeats frequently, making manual reconstruction tedious. Common examples: How are they used? Once created, a piece can be...

Sprite-Based Animations

Last Updated: enero 31, 2026

Currently, Levelmock only supports sprite-based animations. Future versions are expected to include bone-based animations. In fact, when creating pieces with nested elements, the rotation points already function as pivots that allow for articulated elements. However, regarding animation logic, this version only formalizes the use of sprite sequences. Creating an Animation To create an animation: You...

Sprite Editor

Last Updated: enero 31, 2026

What is it? The Sprite Editor is a tool that allows you to add metadata to a spritesheet to define the regions it contains. It does not modify original images or generate new files; its function is purely to describe how the images should be interpreted. What is it for? The Sprite Editor is used...