This section describes the typical workflow in Levelmock—from project creation to exporting a scene—without diving into technical details.
Create / Open Project #
When starting a project, Levelmock imports all available graphic assets. From these assets:
- An element palette is automatically generated.
- These elements can be used to create scenes or reusable pieces.
Create / Load Scenes #
Navigate to the left panel and select the Scenes tab. There, you will see a list of existing scenes.
- Use the Create Scene button to add a new one.
- Unlike other editors, loading a scene is a manual process: right-click on the scene and select Load.
Once loaded, the scene will appear on the editor’s main canvas.
Drag Elements to the Canvas #
Go to the Palette tab. This tab displays all the project’s graphic assets.
- Drag and drop images onto the canvas to build your desired composition.
- This process allows you to quickly assemble the visual structure of the scene.
Save Scene #
To save a scene:
- Go to the top main menu.
- Select the Save Scene option.
Export #
To export a scene:
- In the top menu, select Export to Gideros.
- An interface will open where you can choose which scene to export.
- Confirm the export to generate the output files.